Billie Eilish is stepping into the spotlight once again, this time as both performer and co-director and teaming with James Cameron for a 3D concert feature set to debut globally on 20th March, 2026. The project, captured during Eilish’s sold-out Hit Me Hard and Soft world tour, marks one of the most notable intersections between contemporary music and large-scale immersive filmmaking in recent years.
Eilish announced the film during the final night of her tour in San Francisco, revealing that the collaboration has been quietly in the works throughout the global run. The artist emphasized that helping direct the film alongside Cameron was a creative milestone, describing the partnership as “a dream come true.” Filming took place across multiple tour stops, with increased camera presence throughout the European dates which is something fans had begun to notice as early as the Manchester shows.
For Cameron, the project represents a rare detour from his ongoing work in the Avatar franchise. The director, long regarded as a pioneer of 3D cinematic language, has paused development on the next Avatar instalment to co-helm the concert film. His involvement signals a strong technical ambition for the project, aligning his expertise in large-format and stereoscopic filmmaking with Eilish’s visually inventive live production. Lightstorm Entertainment joins Interscope Films, Darkroom Records, and Paramount Pictures in bringing the feature to cinemas.
Eilish, already a two-time Oscar and nine-time Grammy winner, continues to expand her creative footprint beyond traditional music releases. The project reinforces a growing industry trend: top-tier musical artists embracing theatrical exhibition as a platform for immersive world-building and elevated storytelling.
With its hybrid of concert cinema and cutting-edge visual craft, HIT ME HARD AND SOFT: THE TOUR (LIVE IN 3D) positions itself as one of 2026’s most anticipated event films, not just for music fans, but for those watching the evolving relationship between technology, performance, and the future of cinematic spectacle.
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