Ubisoft has announced a major restructuring that will see a significant organizational, operational and portfolio reset.
The company says these changes will be driven by three main pillars. The first is a breakdown of its studios and franchises into five specialized “Creative Houses.” The first of these is one we already know about: Vantage Studios, which is co-owned by Tencent and includes the Assassin’s Creed, Far Cry and Rainbow Six brands.
The other four creative houses, meanwhile, are:
- Creative House 2 — focused on competitive and cooperative shooter experiences (including The Division, Ghost Recon and Splinter Cell).
- Creative House 3 — focused on live experiences (such as For Honor, The Crew, Riders Republic, Brawlhalla and Skull & Bones).
- Creative House 4 — focused on immersive fantasy worlds and narrative-driven titles (including Anno, Might & Magic, Rayman, Prince of Persia, Beyond Good & Evil).
- Creative House 5 — focused on casual and family-friendly games (including Just Dance, Idle Miner Tycoon, Ketchapp, Hungry Shark, Invincible: Guarding the Globe, Uno, and Hasbro).
In a press briefing, the company said it will communicate under which creative house each of its studios will fall at a later date. Therefore, we don’t yet know what impact this may have on the company’s many Canadian teams. (It’s worth noting that when MobileSyrup asked Rainbow Six: Siege developer Ubisoft Montreal about the impact of Vantage Studios last month, the team said it’s “just an internal thing for us” that signifies a “commitment” to the brand.)
To better serve all of these Creative Houses, Ubisoft says it’s forming The Creative Network and Core Services divisions. The former will work with each Creative House on co-development or end-to-end mandates, while the latter will support teams in areas like technology, localization, playtesting, and business operations. The company has also promised “including accelerated investments behind player-facing Generative AI,” which would include its “Teammates” R&D project for more advanced NPCs.
As part of all these changes, the company has also revised its portfolio, which has led to the cancellation of six games. The only one that was named was the long-gestating Prince of Persia: The Sands of Time remake, which was first announced in 2020 under development at Ubisoft Pune before switching to Ubisoft Montreal a couple of years later. Ubisoft says the other games include four unannounced titles: three new IPs and a mobile title. It says these games were cancelled because they “do not meet the new enhanced quality as well as more selective portfolio prioritization criteria.”
The company says it’s also delayed seven other games, including an unannounced title initially planned for this fiscal year ending in March 2026. (It’s possible this is the all-but-confirmed Assassin’s Creed IV: Black Flag remake.) Ubisoft says these pushbacks have been made “in order to ensure enhanced quality benchmarks are fully met and maximize long-term
value creation.
Finally, Ubisoft has detailed additional cost-cutting plans. This includes the recent closure of Ubisoft Halifax, as well as its studio in Stockholm. It’s also laid off employees in its Abu Dhabi, RedLynx and Massive teams. The company says it expects all of these efforts to save at least €100 million (about C$161.5 million) by March 2026, one year ahead of schedule. It’s also planning to reduce costs by an additional €200 million (about C$323 million) over the next two years. When asked during the briefing what might be done to achieve those increased savings, Ubisoft said it’s considering the “divestiture of additional assets,” although it didn’t elaborate on what those might be.
Update: 21/01/2026 at 11:54 a.m. ET — Added details about game delays.
